Counseling Week – Winter 2019 (日本語)



Cafe Week – February 2019 (日本語)

プロジェクトコースの第二期も、そろそろ終了。ドラマコースも小道具やポスターを作成していますし、アートコースは2月27日からのArt Showに展示できるよう、ラストスパートに入っています。


カフェタイムは 2月26日から3月2日に開催します。参加される方は、招待状に記載された日時にお越しくださいね。お待ちしております。


Art Show – February 2019 (日本語)


  • 日時:2019年2月27日〜2019年3月2日  13時〜20時
  • 入場料:無料
  • TEL: 088-655-0303
  • MAIL:

Hackathon ver 1.2 (日本語)

2019年Hackathon ver 1.2 at English Villageで、スクラッチの腕前を披露しよう!

  • 日時:2019年3月3日 14時〜16時半
  • 申込締切:2月23日(土)
  • 参加費:無料
  • 対象年齢:小学生から


  • TEL: 088-655-0303
  • MAIL:

Sunday Brunch (日本語)

NY生まれのNY育ち、ヒロキ先生が腕をふるってブランチをご用意! 英語村のカフェスペースで食事と英会話を楽しむ、おとなのサンデーブランチです。 ぜひ、おともだちを誘って遊びにきてください。 英語村に来たことがない方も大歓迎です!

  • 日時:2019年2月24日 10時〜12時
  • 申込締切:2月16日(土) ※定員があります。お早めに。
  • 参加費:1500円(小学生以下1000円)  ※おとなのためのイベントです。お子様だけでの参加は不可となっておりますので、ご了承下さい。


  • TEL: 088-655-0303
  • MAIL:

David Has Arrived! (英語・日本語)

徳島在住歴なんとAlmost 12年!!英語村の生徒さんの中にも知っている人がいるかもしれませんね。イギリス出身で、きれいなブリティッシュイングリッシュです。
Name: David Farries
Home Town: Middlesbrough, UK
Blood Type: A+
Favorite food: Avocado
Interests: Birdwatching, Photography, History
Favorite Place in Tokushima:Dejima Wild Bird Park (那賀川出島野鳥公園)


Before I left the UK, I was a drama graduate, running acting classes and preparing children for auditions in theater and television. I’ve been helping Japanese people learn English for many years, teaching adults and children of all ages in several prefectures. For four years, I developed English study textbooks in Japan, but my favorite environment is a big room full of energetic children. Teaching is a fascinating job. There are always new skills for me to learn and I love seeing children growing into confident English speakers. I’m excited about contributing to the Tokushima community by working with the great team at Daiichi English Village


Art Show – November 2018 (英語 ・日本語)

Look at all of these amazing paintings from our first semester art course! The students at Tokushima English Village are amazing!



みんなが思いを巡らせて作ったアートの文は、「Art Show」で展示されましたよ。

そして、「Art Show」の最終日には、ちいさな打ち上げパーティーを開きました。ちょっとした飲み物とクッキーやスナック、そして、ヒロキ先生手作りのポップコーン(これ、もう英語村名物と言ってもいいかも)。スピーチのような堅苦しいものもなく、作品を見ながら話しをしたり、ゲームをしたりと、ゆったりとして楽しい打ち上げパーティーでした。


Hackathon ver 1.1 (英語版)


Thank you all for coming to Hackathon ver 1.1 at English Village! We were thrilled at the turnout and were blown away by the amazing projects the contestants were able to make.

We had three teams competing for awards and glory in a two hour, non-stop programming competition. The younger programmers on the JAVA team created “Plane vs. Sock” and presented it to their fellow programmers. Well done to the two boys who took home the coveted “Most Festive” award at the event.

Check out the JAVA team’s project here.

With help from a surprise guest, the ladies from team Python were really able to pull off something quite spectacular in their two-hour programming session. Additional support was provided by a retired computer science professor who happened to be in attendance that day, but we all know that the brains behind their Mouse Shooting Game came from the ladies themselves. For their ingenuity, team Python took home the “Stinkiest Sock” award.

Check out the PYTHON team’s project here.

The Ruby team was a bit all over the place, but despite their snacking proclivities, they were able to put together something quite unique. Rock clones all over the place and a shooting taco, the boys of team Ruby took home the “Snackathon” award for their valiant snacking efforts.

Check out the RUBY team’s project here.

Our last team really showed us how it’s done with their two player soccer/survival game. Play against your friend and try to survive the barrage of soccer balls. For their mad skillz, the boys earned the “MVP” award.

Check out the game from our MVP team here.

Thanks to all of the young programmers who came out for our first Hackathon. This is only the first of many, so keep your programming skills sharp for Hackathon ver 1.2 at English Village. See you then!

Wrapping up Programming (英語版)


Sessions 8 ~ 11

After exploring the Scratch programming environment and learning a few basic components which can be used to create a game, it’s time to put our skills to the test and make our final projects!

Students spent the next four lessons creating their projects, writing their presentations and then presenting their work. There were so many amazing projects to select from and I have chosen three to showcase in this post.

Car Maze

This was a fun project that used the concept of interaction to create a simple timed, maze game.

Players must navigate the car from START to GOAL without touching the walls of the maze. If the car touches the red walls of the maze, a life variable will slowly decrease until it reaches zero. At that point, the car will return to the start area and you must start the maze again.

Click on the link to play the game:


This game used a simple AI to serve as the opponent in a virtual soccer match.

The object of the game is to get the soccer ball into your opponent’s goal. This may seem like a simple task, but the AI controlled opponent is constantly seeking out the ball and trying to move it into your goal. The parameters of the opponent’s AI can be modified to make him quite easy to defeat or impossibly difficult.

Click on the link to play the game:

Tom & Jerry

Inspired by the cartoon cat and mouse of the same name, this game puts you in control of a crazy little mouse who is trying to escape from the pursuing cat.

This game makes use of the timer to increase the speed of the cat and therefore the level of difficulty. As the timer counts down to zero, it becomes increasingly difficult to stay alive. Fortunately, the clever programmer who made this game also included power ups that temporarily increase the speed of the mouse.

Click on the link to play the game:

Programming On Break

Moving into December, the programming course will take a three month break and we will be working on a new project course. If you want to get your programming fix, we do have CoderDojo and open computer lab.

CoderDojo is on the first Monday of every month from 18:30 ~ 20:00. It’s free and open to anyone age elementary school and up. Here is some additional information:

We open the English Village computer lab every Thursday afternoon from 15:00 ~ 16:30. English Village students are free to use the computers to do one of the following:

  • working on your Scratch project
  • practicing your typing skills using Typing Club
  • doing Online Practice from the Let’s Go or Oxford Discover series

See you then!

Programming Fun in October (英語版)


Session 4

In addition to creating a way to control characters on-screen, we need to create a system that will allow them to interact with other object. In this week’s session, we focused on programming interaction between sprites on the screen. There are many ways to do this, but this is one way to go about it.

The “forever” loop constantly checks to see if the condition is met. The “if” condition checks to see if the cat character is touching the ball. If the condition is true, if the cat is touching the ball, then the program will play a “meow” sound. So long as the cat is touching the ball, the “meow” sound will continue to play.

Here are some of the words and phrases from this week’s lesson:

  • interaction
  • if [   ] then
    • touching [   ]
      • ball
  • play sound
  • until
  • done
  • Can you help me please?
  • How do I [   ]
    • move this sprite?
    • shoot?

Session 5

The next thing on the agenda is to learn how to use the cloning features of Scratch to make projectiles and enemies. There are many different ways to code projectiles; this is just one way and I can assure you that there are better ways.

The first part of the code creates a clone, or copy, of the ball whenever the spacebar is pressed. After the clone is created,  the clone, not the original, will continuously move 10 steps and then repeat. The if condition continuously checks to see if the ball is touching the edge of the screen and will delete the clone if it touches the edge. This check and deletion ensures that clones do not accumulate on screen.

Here are some of the words and phrases we’re working on this week:

  • create
  • clone
  • edge
  • delete
  • wait [   ] sec
    • zero point five
    • one
    • two
    • three

Session 6

Variables are the last of the four foundational concepts which the students are learning in the programming course. Variables (and lists) allow us to store data for display or use at a different time. We are using variables to construct a system for keeping track of points and a timer.

This setup make sure that the variable is reset to zero at the start of every game. The second part of the code increments the “bananaTouch” variable by one if the Scratch Cat touches the bunch of bananas. The “wait 1 secs” block prevents the variable from incrementing more than once on a single contact between cat and banana.

Here are some of the words and phrases we went over in this week’s lesson:

  • variable
    • integer
    • floating point
    • string
  • set
  • change
  • increment
  • decrement

Session 7

We are more than halfway through the programming course and are starting to prepare for our final presentations. The final presentations will happen in each class on the last week of the semester. For this week and the following two weeks, students will continue to work on their final projects and write their presentations.

Our final presentations focus on three parts:

  1. how to use the program
  2. how the program works
  3. feedback

Here is a sample presentation for a simple game I put together. The presentation is followed by feedback from the other students in the class. Students must give one piece of positive feedback and a suggestion for improvement. A playable link to the game follows the presentation.

Hello. My name is Hiroki. This is my Scratch project. My project is an arcade style shooting game.

First, click the green flag. Then, press the arrow keys. If you press the right arrow key, the space ship moves right. If you press the left arrow key, the space ship moves left. Press the spacebar to shoot. Try to shoot the alien. Try to get a high score!

If you change this number, you can shoot faster or slower. If you change this number, the alien moves faster or slower.

Space Shooter by Hiroki:

Happy programming!