Sessions 8 ~ 11
After exploring the Scratch programming environment and learning a few basic components which can be used to create a game, it’s time to put our skills to the test and make our final projects!
Students spent the next four lessons creating their projects, writing their presentations and then presenting their work. There were so many amazing projects to select from and I have chosen three to showcase in this post.
This was a fun project that used the concept of interaction to create a simple timed, maze game.
Players must navigate the car from START to GOAL without touching the walls of the maze. If the car touches the red walls of the maze, a life variable will slowly decrease until it reaches zero. At that point, the car will return to the start area and you must start the maze again.
Click on the link to play the game: https://scratch.mit.edu/projects/259027766/
This game used a simple AI to serve as the opponent in a virtual soccer match.
The object of the game is to get the soccer ball into your opponent’s goal. This may seem like a simple task, but the AI controlled opponent is constantly seeking out the ball and trying to move it into your goal. The parameters of the opponent’s AI can be modified to make him quite easy to defeat or impossibly difficult.
Click on the link to play the game: https://scratch.mit.edu/projects/259042870/
Tom & Jerry
Inspired by the cartoon cat and mouse of the same name, this game puts you in control of a crazy little mouse who is trying to escape from the pursuing cat.
This game makes use of the timer to increase the speed of the cat and therefore the level of difficulty. As the timer counts down to zero, it becomes increasingly difficult to stay alive. Fortunately, the clever programmer who made this game also included power ups that temporarily increase the speed of the mouse.
Click on the link to play the game: https://scratch.mit.edu/projects/258795593/
Programming On Break
Moving into December, the programming course will take a three month break and we will be working on a new project course. If you want to get your programming fix, we do have CoderDojo and open computer lab.
CoderDojo is on the first Monday of every month from 18:30 ~ 20:00. It’s free and open to anyone age elementary school and up. Here is some additional information: https://englishvillage.jp/blog/2018/11/06/calling-all-ninjas/
We open the English Village computer lab every Thursday afternoon from 15:00 ~ 16:30. English Village students are free to use the computers to do one of the following:
- working on your Scratch project
- practicing your typing skills using Typing Club
- doing Online Practice from the Let’s Go or Oxford Discover series
See you then!